When Diablo IV launched, one of the most common community complaints wasn’t about boss difficulty, loot balance, or seasonal events—it was about inventory space. For a game that encourages constant farming, stacking consumables like Elixirs, Incenses, and other Diablo 4 items in painfully small quantities felt like unnecessary friction. With Season 10, Blizzard has finally addressed this pain point.
The stack limits for consumables have been increased significantly: Elixirs and Incenses that once stacked to 20 or 40 can now stack up to 100. Even seasonal items such as the Infernal Compass, used to access Infernal Hordes, benefit from much larger stack caps. It may sound like a small quality-of-life (QoL) change on paper, but for regular players and hardcore grinders alike, this update is nothing short of liberating.
What the New Limits Change
By raising stack caps to 100, Season 10 makes consumables way more user-friendly and flexible:
Fewer Interruptions: You can grind for longer stretches without having to run back to town every 20 minutes to empty your bags.
Better Preparedness: Instead of lugging just a handful of Elixirs, you can now carry dozens for marathon dungeon runs or tough boss fights.
Smarter Seasonal Progression: Items like the Infernal Compass stack higher, letting you prep for multiple Infernal Horde runs without filling up your inventory.
Simplified Resource Hoarding: Completionists and min-maxers can manage dozens of consumables without turning it into a tedious inventory puzzle.
It also benefits different player types in unique ways:
Casual players no longer feel punished for holding onto Elixirs they might want later.
Hardcore grinders can plan marathon farming sessions without tedious inventory breaks.
Seasonal competitors have more freedom to optimize efficiency without logistical bottlenecks.
Why QoL Changes Matter
While flashy new mechanics often grab headlines, small QoL upgrades like this one have a lasting impact on player experience. They send a clear signal: Blizzard is listening to feedback and willing to smooth out the rough edges of Diablo IV.
In a game built around loot, farming, and long-term investment, time efficiency is just as valuable as raw power. By giving players better tools to manage consumables and other unique item diablo 4, Season 10 doesn’t just make the game more convenient—it makes it more enjoyable.
The increase to consumable stack limits may not be as flashy as new gear systems or endgame bosses, but it’s a change players will notice every single session. Less clutter, fewer interruptions, and smoother farming all add up to a more satisfying grind.
Season 10 is shaping up to be not just about bold mechanics like Chaos Armor, but also about practical improvements that respect players’ time. And in a loot-driven world like Diablo IV, that’s exactly the kind of upgrade the community has been asking for.