In 2015, Heavensward came out to critical acclaim for venturing outside of the box and telling a more neatly written tale, one that felt grittier and down to earth. Until 2017, much-anticipated the second expansion Stormblood finally was unveiled. Including new trials, dungeons, level caps, areas and so forth. Stormblood has the potential do to great things for Final Fantasy XIV as a whole.
Realistically, Final Fantasy XIV has its own uniquely designed plot that has its ups and downs. A Realm Reborn could be a slog to get through that even now we wish was cleaned up of all the trivial filler quests and dull scenarios. Right off the bat, one of the biggest frustrations with the plot of Stormblood is Square Enix’s unrelenting refusal to let anyone go from the story. For some gamers whose are always playing the game, they are more willing to buy Final Fantasy XIV Gil & FFXIV Power Leveling in time.
Similar to Heavensward, Stormblood features a couple of new jobs. On paper, you may be disappointed that there’s only two this time around, but it’s more quality over quantity in this case. Red Mage is a personal favorite as it’s primarily a distance fighter, with some abilities that bring the rapier-wielding character in close for some devastating blows.
But, the biggest disappointment with Stormblood, by far, is the lack of Kugane content. For those who don’t know, Kugane is the big new central hub that Square Enix has been promoting so heavily with its appealing Eastern aesthetic. Anyway, Final Fantasy XIV: Stormblood is an exceptional expansion that unfortunately refuses to take any risks. Further information on Final Fantasy XIV and its games can be found at here.