Changes And Adjustments For FFXIV Were Based On Player Feedback
Final Fantasy XIV will hold two significant events. A 14-hour live stream and an in-game event called The Rising. According to perception, official website have been introduced more details, you can find more at here. The live stream will also feature a number of other special guests, talks and activities.
When it comes to Final Fantasy XIV’s patch, the changes in Patch 4.06 are entirely to the game’s PvP battle system, with a few small bug fixes as well. These changes were based on player feedback, which will no doubt be vindicating for a number of players. The patch notes, which were released via the game’s official site, detail balance changes made to the game’s PvP system through the stats and abilities of individual characters, see more at here.
The patch also addresses the damage of Blizzard III in Deltascape V4.0, and players experiencing knock back in PvP even while using concentrate. The Dark Knight, for instance, received an increase in damage reduction on Grit, but a decrease in the impact Power Slash has on the target’s HP recovered from healing magic.
In Final Fantasy XIV, the class with the longest list of changes is also one of the newest: the Red Mage. Potency increases across the board, more HP, and a pretty significant reduction in cast time on Manafication. In 4.06a, some classes received buffs, some were given nerfs, and a few earned a bit of both. This game mainly have two jobs, more guides and tips, or buy cheap Final Fantasy XIV Gil, FFXIV4GIL is wisest choice.
Comments are closed.