The Raider focuses on keeping buffs, gaining Frenzy Charges, Onslaught, or Phasing by way of kills. She can specialize in certainly one of these buffs to boost its impact, considerably boosting her speed and evasion. Despite what the class icon shows, this class doesn’t have any modifiers certain to melee harm, so ranged attacks will acquire these bonuses at the same time. In this Post, U4gm Will share PoE 3.3 Ranger Builds for Raider to you.
[PoE 3.3 Build] ELE LIGHTNING STRIKE – ALL T16s, Shaper, Uber Atziri, HOGM, Chayula, Elder
That is certainly the new version of my lightning strike which I am trying to build differently – utilizing an elemental dagger (dagger with flat lightning), in lieu of a Phy’s blade.
I did not make this build to go HAM on DPS – you are able to get substantially greater DPS on lightning strike having a proper Phys dagger and constructing for Phys, and also the melee hit, or perhaps creating HaWA or whatever that claw thing referred to as.
It is good to see evasion primarily based builds and it really is nice that individuals started realizing how sturdy the block builds are. Even so, one particular point concerns me right here – low life (for a practical experience based melee). Your tree does not sport much life%, and also you depend on harm avoidance and life on hit, which is ok, but ultimately, restraint will fail, and you will get hit. And once you get caught, you will have crappy armor and low life pool to soak it. Not very good.
Among those points can’t be addressed (armor) since you go pure evasion, but you do not have much life either, and also you just about have to have it for the reason that it can be your only buffer any time you get hit. I know I might sound like a life pool fanatic but take into consideration that armor primarily based block builds can afford to possess significantly less life than usual due to the fact that handful of hits that come through will get lowered by armor…you do not have that luxury. I’d drop a few of these harm nodes (Bringer of Rain adds loads of harm also, not just defensive stats like blind and block) and attempt to acquire as many life nodes as you can. Also, have to have as much life as you could get on non-unique peace of gear. I think you need to aim for 3-3.5k life, no less than.
One particular a lot more point, using the high damage it might be useful to swap Life On Hit for Life Leech, at the least for single targets/bosses. Generally, reliance on LoH for survival is rather risky by itself; you might want to go in and hit so you could get a life, but in the exact same time you return to situations that put you in danger inside the first place. Plus, you’ll want to hit as several mobs as you can so it is possible to benefit from it which increases the possibility for hits to get through your block/evasion, after which we come to that point above about no armor and lowish life.
Never get me wrong, I am additional, like, thinking out loud right here, not criticizing your build… 🙂 I like it simply because it’s evasion/block melee Ranger, so it’s refreshing, and you look to complete properly with it…I just feel it wants far more life, no less than to be HC/ONS viable. Nothing at all incorrect with it for Standard/Anarchy.
With regards to reducing DPS and buffing health: DPS would not suffer that significantly – the DPS is already pretty high. 18K+ DPS is much more than enough even for single target. I never possess the regrets to test, but for those who spec out of a number of the +% physical damage nodes and get some HP nodes about the path of the tree – your DPS unbuffed would probably fall to ~9-10K (which buffed will be about 15K I consider) – which can be nevertheless plenty of DPS. Your overall health would probably jump to 3.3k+ based on just how much life you’ve got on your gear.
My point is just to show that this build can be created to become incredibly robust with regards to survivability.
For the hardcore, I would propose the following:
– get rid of some DPS nodes and get i) the added endurance node by Duelist, ii) well being nodes
– get the additional endurance charge from Oak in Merciless
– Use Enduring Cry in battle and retain your Endurance charges up – with five endurance charges you have got 20% physical damage mitigation against all enemies (i.e., Vaal)
– Bear in mind to cast Immortal Get in touch with if you are in a pinch
– get the Heart of Oak node along with the % likelihood to avoid stun nodes ideal in the Ranger location when you will probably be operating without the need of the Eye of Chayula
– be cautious of Vulnerability curse and usually do not do any maps with Vulnerability curse unless you will be ready to use Eye of Chayula
– Rather than Atziri’s Mirror – look for a high evasion shield that offers you +life in place of intelligence. Hardly anyone utilizes these types of guards – so you’ll be able to uncover one for really cheap.
The downside is that without the need of the huge increase to intelligence from Atziri’s Mirror – you may not be capable of using high levels on the Enfeeble and Tempest Shield int. gems.
Example Link: http://www.pathofexile.com/forum/view-thread/503727
[PoeE 3.two Build] Sidefx Frost Blades – Rapid t1-15 MAPPER, Awesome League Starter!
This build focuses on higher attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit possibility and superb attack speed in a practically 360 radius about you, killing every little thing that dares come close.
The weapon variety increases with every level of Frost Blades, so even when it’s a melee skill, with correct positioning, you may be out of harms way most of the instances you`re in a fight.
It’s a complete Elemental build at 100% raw conversion, dealing no physical harm, consequently physical reflect mods won’t have an effect on you.
Evident speed wise, when not competing with Vaal Spark (dead), it can be more quickly than most builds available and somewhat less expensive.
Just a 4-Link setup can get you as much as T10 maps if you`re cautious.
This is a Softcore build. If you need to play Hardcore, just make sure you choose much more Life nodes rather than Harm nodes.
+ Perma freeze most mobs
+ High DPS
+ Amazing AoE
+ Super rapidly map clear
+ superior Life Leech w/ out Old Vaal pact
– Is usually highly-priced, esp to min max
– glass cannon, You need to discover to position 100% hit move hit move etc.
– can run into issues using the single target (bosses)
PoB Hyperlink: https://pastebin.com/Qaz03Ttv
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/1848749
[PoeE 3.3 Build] Fivers Frostblades Raider – 2+ mil Shaper DPS – Rapid clear speed
You can find some changes to the build. Practically nothing significant, having said that, and I would consider the new patch a buff. As of now, I will not switch about any items. I’ll need to wait and see what alternatives you will find when the league begins.
The only significant adjustment for the build could be the ascendancy.
As an alternative to acquiring Avatar in the Veil, we now go for Avatar in the Chase. Each is viable options although. Missing out around the immunity to elemental ailments may be the only downside with switching path.
We’re also replacing Ice Bite with Melee Physical Harm.
Besides that, it really is pretty much the same.
+ Rapid clear speed
+ Incredibly excellent DPS
+ Constant onslaught and full frenzy charges
+ Can do all content
+ exciting playstyle
+ High dodge and evade likelihood
– Can’t-do elemental reflect maps
– Could be tankier. (Can Facetank most content, but some items is usually nasty)
– Can get highly-priced
PoB Link: https://pastebin.com/5XdU30TQ
Skill Tree: https://goo.gl/GvtW7k
Example Link: http://www.pathofexile.com/forum/view-thread/2081371
[PoeE 3.3 Build] Semi-MF Caustic Arrow Raider + ED Swap – 6k+ Health – All Content Deathless – In-depth
The build may be the tanky endgame, with over 6k life pool, above ~35k evasion (jade flask up), 46% dodge and 40% spell dodge. When you get hit, you can quickly heal with bottles to counter the harm and move on. Unless you run a really deadly map or screw up, it really is hard to die with this build.
+ Low cost starting expense might be employed as league starter
+ Quite easy to play
+ Tanky finish game, 6k life without having life from the quiver
+ Quick without the need of flasks (over 80% ms, higher AS)
+ Flexible build, select your flasks or just how much you wish to go MF / harm / tanky
+ Can run any map mod, like “No regen.”
+ Capable of killing all finish game bosses deathless
+ 79% max res although mapping (Divination Distillate)
+ Permanent flask uptime when mapping (except bosses)
– High-priced finish game gear (+3 Chaos Employees, 2x Empower four, works fine with 2x Empower 3 tho)
– Weapon swap may well be annoying
PoB Hyperlink: https://pastebin.com/rWYvzZaS
Skill Tree: https://goo.gl/oTzuz7
Instance Link: http://www.pathofexile.com/forum/view-thread/2077932
[PoeE 3.two Build] Elemental Crit Cyclone Raider – Quick, fun, deadly! – Ready for Bestiary league
So patch notes are out, and they may be pretty uneventful apart from Ascendancy modifications. Raider is still the top selection IMO but not by as wide a margin as just before. I’ve added new subsections close to the bottom in the principal post with common outlines for three Ascendancies. The principle contenders are:
Pathfinder Flask sustain buffed. Nature’s Boon -> Master Alchemist -> Veteran Bowyer -> Nature’s Adrenaline
Champion – Substantial rework and buff, now provides “Hits can’t be Evaded” devoid of the need for Lycosidae. Conqueror -> Worthy Foe -> Inspirational -> Unstoppable Hero
Trickster – Substantial rework and buff. Nonetheless doesn’t have the best synergy with Cyclone nevertheless it is worth taking into consideration. Probably Swift Killer, Harness the Void, Weave the Arcane and Ghost Dance.
+ It’s not a projectile build
+ It’s melee
+ Moves and clears speedy
+ Crunchy ASMR Herald of Ice shatters
+ Dodge, freeze/chill and Enfeeble make for muscular defensive layers
+ Can do endgame bosses reliably with decent gear
+ Finest in slot uniques and enchants are mostly low-priced
+ Not high priced to acquire going but scales extremely effectively with all the investment
– It’s not a projectile build
– It’s melee
– Not the fastest boss killer and cyclone can get you in trouble if you are not careful
– As raider flasks are somewhat unreliable in comparison with Pathfinder
– Fairly low maximum life for a melee build, around 5-6k based on item alternatives and gear level
– As a raider, damage and movement speed are heavily dependent on frenzy charges. Not an issue in combat but you are going to really feel slow when backtracking with empty flasks and no costs.
Skill Tree: https://goo.gl/UuBQR4
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2019136
[PoeE 3.two Build] Juell’s blind rapper, MF Tornado shot 95% evade – Fast – Sturdy – FRIENDLY
Onslaught gets the buff, but Bisco and Zana breach sextant get nerfed so tough. Abyss has 10% appears on the map, so we nevertheless have abyss jewels, the belts, and gloves. Evident speed doesn’t adjust. Only Zana get nerf. I will update stuff or thought when I play this build in std.
Just after huge nerf about Vaal Pact, Queen from the forest and anything, we can not simply play MF Windripper with higher movement speed, precise speed, tank nearly stuff… Many people still play this but with terrible defense. Almost men and women play it wrong. Avatar of your Veil with phasing and immune Element Ailment isn’t fantastic adequate. Soi created my build with Avatar of Chase with an additional defense like 95% evade chance, 58% dodge Attack, 30% dodge spell. And I run immune Element Aliment on flasks like other builds. DPS does not modify; I nonetheless have pretty much 600k DPS and free of charge Onslaught.
+ Best tier clear speed
+ Magic uncover still sturdy
+ Tank than other MF Windripper build
+ Each clearing mob and single target are good
+ No mirror or crazy gears, all can buy conveniently
+ Spending budget or missing few components nonetheless very good, evident speed does not transform a lot. Only map tier adjust
+ High-priced. My gears about 25 Poe exalted orb didn’t count disco, however. But its nonetheless the least expensive TS build.
+ Build for mapping, up to t15. You do not want to fight endgame boss with MF items
PoB Link: https://pastebin.com/sYfyFGEF
Skill Tree: https://goo.gl/ndcNWp
Instance Link: https://www.pathofexile.com/forum/view-thread/2065838